律政英雄
《光环:致远星》设计师透露《使命召唤20:现代战争3》系列曾是 Bungie 的“巨大”灵感来源_我的网站

A |
光环:致远星 设计师 Niles Sankey 透露,这款游戏深受前两部 使命召唤20:现代战争3 作品的影响。 New Delhi, Oct 15 (UNI) Prime Minister Narendra Modi on Saturday urged states to remove regressive colonial laws while stressing on devising mechanisms to ensure speedy justice to citizens.
"It is important for us to break the shackles of colonialism by removing regressing colonial laws, then only India can progress in the true sense," the Prime Minister said.
He was addressing the inaugural session of All India Conference of Law Ministers and Secretaries at Ekta Nagar of Gujarat via video.
Modi pointed out the need for a dependable and speedy justice system for a healthy and confident society.
"When justice is seen to be delivered, then the faith of the countrymen in the constitutional institutions is strengthened. And when justice is delivered, the confidence of the common man goes up," he said.
"Delay in justice is a subject that is one of the biggest challenges faced by the citizens of India."
The Prime Minister said that among many efforts to ensure speedy justice to citizens, alternate dispute resolution is also an option which can be promoted at the level of the state governments.
"It has been put to good use in the villages of India. We have to understand this system at the local level in the states. We have to work on how it can be made a part of our legal system."
He said that many old laws from the time of slavery were still in operation in the states and urged the dignitaries to make way for the abolition of such laws.
"Our society keeps on weeding out irrelevant laws and wrong customs. Otherwise, when any tradition turns into orthodoxy, it turns out to be a burden on society," he added.
Modi said that the people of the country should feel neither the absence of government nor the pressure of the government.
In the last eight years, India has repealed more than 1500 archaic laws and reduced more than 32,000 compliances, he said.
Putting the spotlight on the integration of technology in the judicial system, the Prime Minister pointed out the emergence of e-courts and virtual hearings and the promotion of e-filings. He further added that these systems will get a major boost with the arrival of 5G in the country.
"Every state will have to update and upgrade its systems. It should also be an important goal of our legal education to prepare it according to technology," he added.
UNI ASU MR。在 Twitter 上,光环:致远星 设计师 Niles Sankey 对一篇关于 使命召唤21:黑色行动6 4: 使命召唤20:现代战争3 中臭名昭著的核弹场景的帖子做出了回应。他指出,前两部 使命召唤20:现代战争3 作品是 Bungie 最后一部 Halo 游戏战役的“巨大”灵感来源。

B | 他提到,虽然 Bungie 认为 Halo 在敌人 AI 和载具等领域做得比 使命召唤21:黑色行动6 更好,但 Infinity Ward 在其他方面击败了他们,因此借鉴他们的游戏是合理的。“Reach 中的许多时刻都受到了 Infinity Ward 出色工作的启发,包括贵族小队(Noble Team)的互动,而‘任务目标:生存’(Objective Survive)在精神上受到了 [使命召唤21:黑色行动6 4] 核弹序列的启发。我们只是试图更进一步,”他说。使命召唤20:现代战争3 1 和 使命召唤20:现代战争3 2 对 光环:致远星 的战役产生了巨大影响。这些游戏的基调执行力过去是(现在依然是)绝对出色的。

C | 我们知道 Halo 在某些方面做得更好(AI 战斗、载具等),但我们也知道 使命召唤20:现代战争3 游戏在其他方面击败了我们……对于一些粉丝来说,这个消息可能会令人惊讶,因为在 2000 年代中期,使命召唤21:黑色行动6 和 Halo 是直接竞争对手,Infinity Ward 甚至一度致力于开发“Halo 杀手”。在开发 使命召唤21:黑色行动6 4 期间,该工作室秘密制作了一款名为 HK(Halo Killer 的缩写)的科幻 使命召唤21:黑色行动6 游戏原型。

D | 该项目以远星人、先进技术为特色,正如其名,这是 Infinity Ward 试图直接推翻 Halo 作为全球最大射击游戏系列地位的想法。最终,使命召唤21:黑色行动6 在进入科幻领域之前就成功实现了这一目标。使命召唤20:现代战争3 系列大获成功,将 使命召唤21:黑色行动6 提升到了前所未有的高度。Infinity Ward 最终在 2016 年通过 使命召唤:无限战争 制作了一款科幻 使命召唤21:黑色行动6 游戏,但它与最初为 HK 设计的内容大相径庭。使命召唤:无限战争 放弃了外星人,转而采用人类之间的太空战斗,这成就了该系列中最受好评的战役之一。至于游戏的其余部分?评价就没那么高了。

E | 至于 光环:致远星,它是该系列中由 Bungie 开发的最后一款游戏,但也可以说是该工作室最好的作品之一。

F | 这是一款基调更阴暗、更写实的系列作品,讲述了一个非常悲惨的故事。借鉴 使命召唤20:现代战争3 的戏剧性叙事节奏来强化 Halo 的战役,最终对 Bungie 来说可能是一个明智的举动。如今,15 年多过去了,Halo 的共同创作者正要求该系列再次拥抱更阴暗、更写实的基调。这是否会实现还有待观察。
Current article:http://8p03jm.cuiguagonggengaotianwan.shop/list_ioew/2b8z2j.html
Published on:16:06:01








